Magical Industrial Revolution
$40.00
- Payments:
- Online Payment
- Shipping:
- Flat rate - $9 to USA, all else TBD. Will combine shipping on multiple orders.
- Returns:
- Contact seller
- Sale Start Date:
- Sale End Date:
- Sale Duration:
- 3 days
External Listing
Listing Details
- Listing #:
- 2602ak5zhmxgdmfa
- Listing Type:
- DirectSale
- Grade:
- Mint
- Payment Type:
- Online Payment
- Shipping Details:
- Flat rate - $9 to USA, all else TBD. Will combine shipping on multiple orders.
- Started:
- Ends:
- Source:
This book is about Atlantis before the tide turned. It’s about Hyperborea before vanished between dimensions. It’s about Nu Yark Citee before the Mushroom Bombs hit.
It’s a setting guide to the greatest and most ambitious city in the world: Endon. It’s about a world slowly tipping onto its side, and all the interesting things that began to slide at the start of a revolution. It’s about people with dreams, pushing the boundaries of the possible, and the strange and devices they created along the way.
But mostly, it’s about magic.
This book contains a wealth of information to supplement Role Playing Game campaigns, including;:
- Maps, people, buildings, dungeons, factions, and Villains of Endon
- Eight Pre-Apocalyptic Innovations
- Hundreds of Magic Items and Spells
- Rules for Magical Industry
- Useful Tools for Urban Campaigns
- Horrible Monsters and Nightmarish Creatures
- And much, much more.
154 pages, black and white. Written by Skerples. Editing and Layout by David Shugars. Editing by Fiona Geist. Art by Jonathan Newell, Logan Stahl, and Luka Rejec.
Product Information
- Product Name:
- Magical Industrial Revolution
This book is about Atlantis before the tide turned. It’s about Hyperborea before vanished between dimensions. It’s about Nu Yark Citee before the Mushroom Bombs hit.
It’s a setting guide to the greatest and most ambitious city in the world: Endon. It’s about a world slowly tipping onto its side, and all the interesting things that began to slide at the start of a revolution. It’s about people with dreams, pushing the boundaries of the possible, and the strange and devices they created along the way.
But mostly, it’s about magic.
This book contains a wealth of information to supplement Role Playing Game campaigns, including;:
- Maps, people, buildings, dungeons, factions, and Villains of Endon
- Eight Pre-Apocalyptic Innovations
- Hundreds of Magic Items and Spells
- Rules for Magical Industry
- Useful Tools for Urban Campaigns
- Horrible Monsters and Nightmarish Creatures
- And much, much more.